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Maya 2020.4
Maya 2020.4








maya 2020.4

This allows for more realistic renders of scenes such as glass containers with liquid contents and bubbles or ice cubes. Nestled dielectrics: A new priority system for overlapping transparent objects enables artists to create scenes with more physically accurate reflections and refraction of rays. New post-processing nodes: Users can now adjust image exposure, color correction, white balance, tone mapping, and vignetting using new post-processing nodes called ‘imagers’. Volume improvements: Volume tools now support fully adaptive conversions between meshes and volumes, merging adaptive volumes, and converting between fields and volumes.Ī faster, more engaging rendering experience with Arnold 6.1 Scatter pack: Higher-level scattering and instancing compounds have been added to the Bifrost toolkit, including a blue noise scattering node and integration with the new fields system. Using fields nodes, artists can now define custom fields to act as dynamic influences on particles, cloth, or aerodynamic simulations – without having to go inside FX compounds to edit them. New fields system: This update introduces user-defined, implicit 3D scalar and vector fields with infinite resolution and low memory overhead.

maya 2020.4 maya 2020.4

DAG nodes are the new default for Bifrost graphs in Maya. Graph shape nodes: Artists can now view Bifrost graphs as either DG or DAG nodes, that are visible in the outliner. This update opens the door for artists to use Maya curves to guide procedural generation of roads and fences, as well as the placement and orientation of object scattering. Maya curve support: Maya curves can now be dragged and dropped directly into Bifrost graphs, where they are converted into Bifrost strands and can be used to build curve-based assets and tools. Introducing powerful new capabilities in Bifrost










Maya 2020.4